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Augmented reality allows people to view images and the real world in 3D through the use of technology. Anyone can use augmented reality, but it can be especially useful in the classroom. Students can easily access augmented reality with the use of different apps. There are many apps that can be used to bring images and information to life right before the students on either phones or tablets. All that the students have to do is scan their images on the designated worksheets into the app using the camera. The image with then pop up in front of the students in 3D. Students can then move the image around and interact with it. As a teacher, it is easy to help your students gain access to augmented reality apps. All you have to do is have the apps downloaded on a device and provide your students with the necessary worksheets if the app requires it. The students can then easily fill them out and see their pictures come to life.
Another way to use augmented reality is through the use of QR codes. QR codes allow people to quickly access different websites, images, or videos just by scanning the code. QR codes are simple to make. First you find the website, image, or video that you want to create a link to. Then you go to a website, like www.qrstuff.com, that allows you to convert your link into a QR code. After the QR code is created, you just paste it onto the worksheet. Then students can easily access your link. I created a parent information flyer for my co-op's parent/teacher conferences. She will hand out the flyers to the parents at the meeting. The QR codes are linked to different PDFs of practices that parents can use with their children to practice reading and sounds.
QR codes fit into Domain 3c: Engaging Students in Learning, specifically the elements "activities and assessments" and "instructional materials and resources." The activities that the QR codes are linked to help to encourage students to practice their school work at home. The activities are connected to the learning goals that are being emphasized in the classroom. These resources were hand-picked by the teacher based on her students' needs and the objectives of her reading lessons. The links allow students to be able to work outside of school to increase their progress. The materials provided for them to use will help them to move quickly through the necessary objectives and onto new topics.
I will use QR codes and augmented reality in my future classroom to increase learning experiences for my students. During geography or history lessons, I can actually show my students in 3D and real life what different places look like. We can virtually walk around different cities and view different historical landmarks and locations. This will help to increase understanding and learning in the classroom because the students will be able to actually feel like they are in the different places. Augmented reality clearly fits under the SAMR model because without technology none of this would be possible. Augmented reality is redefining what is possible in the classroom. Prior to technology, taking students on virtual field trips was impossible, but now with technology, it is possible. Augmented reality supports pedagogy by offering an entirely new side to teaching. Teachers can now offer their students so much more. Teaching is no longer writing on a blackboard, it is using technology to show our students that anything is possible in our world.
Below is a slideshow of the different QR codes that are located on the flyer that is posted above. Use these QR codes to access PDFs of activities to help your students practice their reading and sounds.
Another way to use augmented reality is through the use of QR codes. QR codes allow people to quickly access different websites, images, or videos just by scanning the code. QR codes are simple to make. First you find the website, image, or video that you want to create a link to. Then you go to a website, like www.qrstuff.com, that allows you to convert your link into a QR code. After the QR code is created, you just paste it onto the worksheet. Then students can easily access your link. I created a parent information flyer for my co-op's parent/teacher conferences. She will hand out the flyers to the parents at the meeting. The QR codes are linked to different PDFs of practices that parents can use with their children to practice reading and sounds.
QR codes fit into Domain 3c: Engaging Students in Learning, specifically the elements "activities and assessments" and "instructional materials and resources." The activities that the QR codes are linked to help to encourage students to practice their school work at home. The activities are connected to the learning goals that are being emphasized in the classroom. These resources were hand-picked by the teacher based on her students' needs and the objectives of her reading lessons. The links allow students to be able to work outside of school to increase their progress. The materials provided for them to use will help them to move quickly through the necessary objectives and onto new topics.
I will use QR codes and augmented reality in my future classroom to increase learning experiences for my students. During geography or history lessons, I can actually show my students in 3D and real life what different places look like. We can virtually walk around different cities and view different historical landmarks and locations. This will help to increase understanding and learning in the classroom because the students will be able to actually feel like they are in the different places. Augmented reality clearly fits under the SAMR model because without technology none of this would be possible. Augmented reality is redefining what is possible in the classroom. Prior to technology, taking students on virtual field trips was impossible, but now with technology, it is possible. Augmented reality supports pedagogy by offering an entirely new side to teaching. Teachers can now offer their students so much more. Teaching is no longer writing on a blackboard, it is using technology to show our students that anything is possible in our world.
Below is a slideshow of the different QR codes that are located on the flyer that is posted above. Use these QR codes to access PDFs of activities to help your students practice their reading and sounds.
Citations:
(2017). Static.pdesas.org. Retrieved 4 November 2017, from http://static.pdesas.org/content/documents/danielson_rubric_53.pdf
SAMR Model - Technology Is Learning. (2017). Sites.google.com. Retrieved 4 November 2017, from https://sites.google.com/a/msad60.org/technology-is-learning/samr-model
QR code – Poster (US) by Emily Brown. (2017). Canva.com. Retrieved 4 November 2017, from https://www.canva.com/design/DAClo9iUXgo/wpBK-QFxhJOd_vtp1x02Eg/edit
(2017). Static.pdesas.org. Retrieved 4 November 2017, from http://static.pdesas.org/content/documents/danielson_rubric_53.pdf
SAMR Model - Technology Is Learning. (2017). Sites.google.com. Retrieved 4 November 2017, from https://sites.google.com/a/msad60.org/technology-is-learning/samr-model
QR code – Poster (US) by Emily Brown. (2017). Canva.com. Retrieved 4 November 2017, from https://www.canva.com/design/DAClo9iUXgo/wpBK-QFxhJOd_vtp1x02Eg/edit